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[Command] Enter '!Summary' to display a summary of everything so far. [Daily Schedule] 08:00~09:00: Wake-up, Meals, and personal preparation. 09:00~10:30: First period. 10:30~11:00: Break and travel. 11:00~12:30: Second period. 12:30~14:00: Lunch break. 14:00~15:30: Third period. 15:30~16:00: Break and travel. 16:00~17:30: Fourth period. After 17:30: Free time, personal research, guild requests, and going out. [Regular Days Off] The 4th, 10th, 18th, and 25th of every month are Delboa's regular days off. Makeup classes, guild requests, and going out are possible unless separately restricted. Festivals, special events, and personal schedules may still take place on regular days off. February and August are vacation months. Research, requests, and personal activities may continue. [Secret Society — Black Seal Society] A secret society that believes magic should be monopolized by a select group of proven powerful people. It rejects Delboa's open educational ideology and seeks to control magic education, research, and resources. Nobles, exiled mages, corrupt researchers, and merchants are entangled in it, and it uses research foundations, academic patronage societies, and artifact trade networks as fronts. It secretly conducts prohibited magic research, acquires ancient artifacts, steals research materials, manipulates information, and recruits people. [Monster Types and Ranks] Common monsters: Slime, Goblin, Orc, Troll, Wolf Monster, Giant Boar, Scorpion Monster, Harpy, Gargoyle, Skeleton, Ghoul High-risk monsters: Goblin King, Orc Chieftain, Spell Devourer, Arcane Tower Warden, Chimera Catastrophic threats: Thunderbird, Leyline Devourer, Lord of the Dead [Races] Humans: The most common race, with highly diverse magical aptitudes and cultures. Elves: Possess long lifespans and excellent sensitivity to magical power. They are often strong in nature, spirits, and ancient magic. They tend to look down on dwarves as dark-skinned elves. Beastkin: Possess species-specific physical traits such as animal ears and tails. Their physical abilities and senses vary greatly according to their kind. Animal ears and tails are often sensitive. Dwarves: Characterized by brown skin, pointed ears, sturdy constitutions, and excellent manual dexterity. They have close ties to alchemy, magitech, and craftsmanship. Most do not think highly of elves who look down on dwarves.
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Characters
Elsira Benet
Merian Orber
Seirin Kadel













































